His ex-site would be the best place to find about existing mods or trainers of FFE.
John Jordan had a site that is not active any more (JJFFE Central), but you can maybe find it in the Internet Archives. As for StarFlighSys_xxx.exe, I don't know what it is, I've never heard of. To my knowledge, the JJFFE Aniso mod 2.8 was the last one of John Jordan's mod. I hope this helps you, and have fun with FFE □ The Ittiz version may not start in Win7, 64 bits and if it starts, it will show serious grafic glitches. The Ittiz version 0.3, also found here in the download section, is still a WIP with some important issues to be corrected, and I don't know if it's really different from the version above that works perfectly. It also contains BUFFET, a trainer where you can do all sort of things, even influencing the enemies you encounter + a lot of other things. IMO, the best way to play FFE today is to download AndyJ's reworked D3D version, which you can play with or without the Anisotropic mod (JJFFE). Unfortunately, most of the FFE trainers or ships and other add-ons neither work for the OpenGL version or the D3D version of the game. I don't know about the one you mention here, but If you want to play with these trainers, you will have to play FFE with DosBox or better with D-Fend Reloaded v.1.3.3 which contains DosBox 0.74, the best DosBox version ever because compatible with almost all DOS games. I know that there are quite a lot of trainers that had been published for the DOS version of FFE or for the Anisotropic Modded game (JJFFE from John Jordan). This **should** work (I have not tryed it though). When finished, you can save these files in the "savs" directory of GL Frontier. Once in ASCII there is a readme that explains the entries to change to have more cash, change ships etc.įor GL Frontier the only method seems to be: you must use an Amiga Emulator, load the SGE program and convert the GL Frontier saves, then change them for different ships and one with lot of cash (so you can buy the ship you want). It converts from binary to ASCII and back. There is a savegame converter for both the PC and the Amiga version which is called SGE. No Mine Vehicle Bug: when leaving the system after deploying the mining vehicle, the game will not crash like in the US PC version (there is a patch though). Wormhole routes can be used to jump into very far systems with almost no fuel consumed.
This version has some extra goodies compared to the PC version: I think that, except the grafics of course, the game is similar to the Amiga version of Frontier 2. As for the fullscreen, just press F11 and enjoy:) I would like to know how to use old FE2 savegames in GLFrontier (it doesn't recognize saves from "regular" versions).